All attendees are placed in the chart. If they were even numbered (for example 16 trickers)they will battle 2 by 2 by chance. But if they were odd numbered (for example 5 trickers)we’ll do sortition and one will get respite and rest. But for the next draw the one who rested by chance should battle and he will not get another chance to rest.
Example for even numbered chart:
we take names out of a bowl by chance and T#1 will battle T#3. On the other part of the cahrt T#2 will battleT#4. Battle starts;T#1 beats T#3, and T#4 beats T#2. Then a battle between T#1 and T#4 defines first and second place. And a battle between last draw’s loosers (T#3 and T#2) defines the third place.
Example for the odd numbered chart:
we toss sortition; T#1 and T#2 will batle each other. T#4 and T#5 will battle each other. But T#3 has no battle in this draw and rests.
T#2 wins first battle and T#4 wins the second battle. So we toss sortition between T#2 and T#4 and it defines which of them battles T#3.
For example T#4 battles T#3 and T#4 wins the battle.
Well,T#4 takes the first place
T#3 takes the second place
and T#2 takes the third place
As healthcare is very important in Tricking, some Gymnastics dangerous acrobats such as:
are prohibited in Tricking. If a tricker performs any of these acrobats in the battle, he will be omitted from the battle completely.
Judge#1: Kicks (votes for the one who has showed off better kicks)
Judge#2: Acrobats (votes for the one who has showed off better acrobats)
Judge#3: Combos (votes for the one who has made more creative combos and has done his combos well)
Judge#4: Style (votes for the one who has better style or showed the trick in it’s accurate style)
Judge#5: Crashes and landings (votes for the one with no crashes and better landings)